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Boink!
Dec 12, 2008 20:41:35 GMT
Post by berober on Dec 12, 2008 20:41:35 GMT
was everyone who read the TF2 blog so emotional over the new update they forgot to look further down to see the next class update is the scout. huh, well were you?
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mrpink
FT Clan Member
Posts: 86
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Boink!
Dec 12, 2008 20:51:58 GMT
Post by mrpink on Dec 12, 2008 20:51:58 GMT
Stickies are destructible, read no further. stop.
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Dec 12, 2008 21:39:51 GMT
Post by Immortal on Dec 12, 2008 21:39:51 GMT
Aww fuck scouts. If we end up with entire teams of rats I'm just going engineer and camping my gun at a chokepoint. Worked nicely for the pyros, especially if you go out and piss them off with the pistol first.
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Dec 13, 2008 7:52:58 GMT
Post by [FT] Outsyda! on Dec 13, 2008 7:52:58 GMT
dammit, my achievement-whoring nature will be at odds over this one as I fucking hate playing scout... still, 8,000,000 scouts may allow me to get my pyromancer at last.
I'll just join 24/7 2fort and sit in the basement with my back burner!
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mrpink
FT Clan Member
Posts: 86
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Boink!
Dec 13, 2008 12:28:33 GMT
Post by mrpink on Dec 13, 2008 12:28:33 GMT
Dont be a player hater, spies already got an update
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Dec 13, 2008 12:38:15 GMT
Post by tikcus on Dec 13, 2008 12:38:15 GMT
what should they do with scouts?
Valve want to make them more useful in Dustbowl and goldrush maps, I'm assuming they mean 32 man instant spawn dustbowl and goldrush maps, as in ~6v6 - 8v8 scouts aren't useless especially on defence.
Liking the goldrush update, makes sniping on attack even more fun.
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mrpink
FT Clan Member
Posts: 86
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Boink!
Dec 13, 2008 12:52:20 GMT
Post by mrpink on Dec 13, 2008 12:52:20 GMT
I've played once on a server like that, total spam fest no idea how anyone can enjoy the game that way.
As for update, guns. Lots of guns
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Dec 13, 2008 13:54:59 GMT
Post by [FT] Outsyda! on Dec 13, 2008 13:54:59 GMT
what should they do with scouts? make them one-legged or wheelchair bound and replace the scattercannon with a bow and arrow that has a 5 second fire cycle... they should also have a bell around their neck that you hear well before they get near you (like if you're on goldrush and they're on badwater, you still know where they are) oh, and all their weapons should be completely inneffective against medics... that oughta do it.
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Dec 13, 2008 14:27:50 GMT
Post by Peacekeeper on Dec 13, 2008 14:27:50 GMT
A kevlar vest for the scout, and a anti-heavy gun that isnt usable against any other class?
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Jun 26, 2012 0:54:24 GMT
Post by kuruill0311 on Jun 26, 2012 0:54:24 GMT
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